Another strength is a 1 turn enhancement of Arts cards. The event has ended as well and my final box count is at 72. Woops. However, they require the activation of a skill or Noble Phantasm in order to be applied. Crit Absorption - More crit absorption is nice, but it is most important when your star generators carry a bit too much crit weight and your star users, not so much. To reinforce a skill, you need items based on the class of the servant and the current level of the skill you want to reinforce. (1st Skill) Vampirism C: Very useful, allows Euryale to build her NP even faster with the added bonus of possibly stalling the enemy’s NP for another turn. Pop it again 5 turns later and hey, your Zerker might just live through to the end. Still, defence down is rather nice and some people have survived really long battles thanks to attack downs like Eric BloodAxe's. Naturally team defence buffs like Waver's Advice of the Strategist and Shielder's Transient Wall of Snowflakes carry additional value. Heals - Heals are nice...reduced cooldowns on heals are nice. Waver's defence buff can often reduce Resistant damage to 0 and if you put 2 Waver's together, you basically get 0 across the board for any non-NP damage. That is to say, some skills are "better bang for your buck", but a levelled good skill that you never use isn't as useful as a levelled mediocre skill that you use a lot. Episode 11 will talk all about enhancing your Servants… but we’ve already covered Ascension and leveling up skills in Episode 7, so there’s nothing more … This can be performed from Servant Reinforcement, the first option in the Synthesis menu. 50% is also an excellent number to shoot for since then it works perfectly with CEs like Halloween Princess/Sensei & I or the new event CE. Unfortunately, the journey from lvl 6 to 10 is really hard, especially that super terrible 8 to 9 jump. You invest in the skill for maybe being able to use it more often (likely can't use it a second time anyway unless you are Cu with his dodge) or for a secondary effect like Tesla's NP damage up. Why the hell not. I hope it is useful to at least one or two people though. So it's better to use your Items to Ascend Servants rather than focusing on their Skills. It also helps with NP gaining, which makes this ability more valuable. It is a bit weird to have defence up when you dodge, but it is their for the turns/hits that come after the dodge. 10. At level 10 it's a 20% boost to everyone and another 20% for Dragon traits. Helps a bit before an NP though and I guess you can use them willy nilly without much thought. ), but those that go from 7 to 6 or 6 to 5 can now almost always be used twice in average length battles. 1.1k votes, 55 comments. Combine that with a stun or two (from someone else) and you can survive 5-turn NPs almost indefinitely (poor man's Jeanne). Part 11 Introducing our recommended Servants! If you use him, you probably really want this skill at 10 so you get 100% chance of dodging. Take your favorite fandoms with you and never miss a beat. Out of compulsion, I almost always throw a few points in here, but it depends a little on how you want to use your servant. To ease your frustration, in FGO you would only get an extra 1.2x experience when you feed them to the same class, which is the reason why All Class EXP cards aren’t that worthy at all as it only equals to additional one card for every five cards feed. Note: Karna, Arjuna and Medusa have a flat NP gain skill. Feel free to recommend useful skills worth levelling below. Heirlooms provide extra gear bonuses like increased experience and useful effects! Actually, you might as well level all of her skills (the middle one is probably least priority but more NP damage is good). Definitely a skill you should level. De-buff Resistance - Meh. Grailing follows a special curve which advances independently from the servant's own growth curve. LOL Just like the NP 5 Jack with 1/1/1 and 0 Fous :'D, On the other hand...that NP 5 Okita with 10/6/10 max fou is...quite amazing lol. The most important tip you should take away from this list is that Fate/Grand Order is a Gacha game. Some NP drain's like the Count's or Vlad's have very good secondary effects and are probably very much worth leveling. (2nd Skill) Siren Song A: A simple charm skill that maxes out at 100% chance at level 10. Servants gain levels by sacrificing other Servants or Experience Cards to them. Orion's gives you attack up and though the attack up doesn't scale, the reduced cool down and 50% max defence is very nice. So, over half the time, you've got attack up. Regardless of a Servant's Class or their number of Stars, their maximum Skill level is Lv. Once all their Skills have reached Lv. This is what I get for writing this at 4AM. If you want similar buffs, but don't have those servants, you might want to invest in the skills of Hohenheim/Mozart (Team Arts) or Shakespeare/Leonidas (Buster up) or Alexander (Quick up). Servants gain levels by sacrificing other Servants or Experience Cards to them. If you are only going to go in and use your NP once and have a Kaleido, then you shouldn't prioritize these. Growth curve trends are viewed over the entire leveling process, from level 1 to max level after ascending all 4 times. ▲Charisma, Bravery, and Mana Burst are skills that will increase your damage output, which can be … 1 Skill Ranks by Job 1.1 Automaton Skill Ranks 2 Skill Levels by Rank 3 Tips For Skilling Up 4 Finding Suitable Skill Up Mobs To find good mobs to skill up on, use the first chart to determine what rank your job has with the skill you wish to raise. More NP at the tap of a button is always good and more button taps during an elongated battle is also always good. If possible, I try to get any NP gain skill up to 40% NP, so I can get 100% with a Sakura CEs. Combat Skills and Magic Skills are stats that are natural to a character's job—they both go hand-in-hand as they are all used to battle mobs in one way or another. Amakusa's Baptism (20% np each turn for 5 turns at level 10) is pretty great for any long battle. If you just think a skill is fun or looks really cool or you like the lore, then go ahead and level it. Jeanne Alter's Dragon Witch EX might be worth mentioning alongside Charisma, for what I hope are obvious reasons. That might make it worth investing in.). Power leveling or grinding is the term used when a player is trying to raise their level in a certain skill in as short a time as possible, without worrying about making a loss or gaining other resources. For example, I have a friend who maxed out Diarmuid's skills because she just really likes him even though his skills aren't terribly useful. Tamamo or Nursery Rhyme's Transformation (A and A+ respectively) gives you 60% defence at level 10 for 1 turn (and 30% for the two turns after) and that's certainly enough to survive any Assassin's NP (maybe not Jack's? Note: Fionn's Trouble with Women A has an RNG based dodge. It makes 12 stars every turn for 3 turns and has a 5 turn cool down. e.g. (Nero Bride is a close second imo.). I guess I'd rank them defence down->crit rate down->attack down->NP down? David for example, can give you a team dodge every 6 turns (at level 10). w * ܂L L /6 " ?" Most of these come with a secondary effect though like a heal and that is nice! Heals are especially great if they come with debuff removal though most don't. If, however, the crit absorption skill comes with crit damage, then you should almost certainly level it. edit: Added defence buffs. At the start of the game the benefits of Ascension far outweigh those of Skill leveling. A skill going from a CD of 9 to 8 isn't a super big deal (though it helps! Welcome to /r/grandorder, the central hub for Fate/Grand Order and all things related to the Fate franchise. It varies from 22% on level 1 up to 44%(MAX level). The Department of Defense Artificial Intelligence Strategy states that training will be developed for senior, mid-level, and technical levels of the DoD. (Also, Hector has both a stun and NP drain built into one skill. I just love how he waves his hand out and those buffs appear on everyone (in my head, he is going "yeah, under my command, no one is dying"). Arash'es can help keep him alive until you decide he has lived long enough (you'd probably only bother levelling this if you like him and use him for longer battles). Then again, all of her skills are ridiculously good. Low-level skills require Shining Gems, mid-level skills require Magic Gems, and high-level skills require Secret Gems. Don't prioritize Skill leveling at the start of the game. Anti-Male is a bit situational and Anti-Humanoid is very good (Nightingale) and as pointed out in the comments, Sanson's Anti-Human is not as great. I mostly lacked Bones and Dusts and that is still the case to this day. Preamble: This is a long post, and I am sorry about that. The game is an Arcade Combat game where we play as Masters and summon the servants to fight the enemies. Leveling up Servants is essential for completing harder content. Small correction, Nightingale's is Anti-Humanoid (Affects Servants, Werewolves, bipedal stuff with 2 arms and legs) while Sanson's is Anti-Human (Literal humans only, no servants). You will have to use rare materials to level up. For specific servants, none of the Golden Rule's are bad (though some like Gil/KoGil/Count are better). I haven't used many servants, so some of this is just conjecture on my part. Active NP gen up skills - By NP gen up, I mean skills like Golden Rule (Gilgamesh, Count, Drake, etc...). Welcome to /r/grandorder, the central hub for Fate/Grand Order and all things … Skill Gems (The blue and red ones) are not terribly rare (though sometimes still a pain to collect) and most importantly, they are only used for skills. You will experience a long cooldown unless you raise the skill level. KoGil and Alexander can charm any human, but the rate is sort of low. Heals are rarely a bad thing to invest in, but I assume for most folk, they are normally not top priority unless the servant has very good heals (Iri, Nightingale, Medea Lily...). Fate/Grand Order Wikia is a FANDOM Games Community. NP gain skills - This is the immediate obvious "must level" skill everyone thinks of. Not entirely sure since I haven't used them much. Each Servant has their own Growth Curve, which is what defines how many stats they get every time they level up. Is Suzuka the hidden gem of CCC's gacha? Maybe they just never realized it is worthwhile or maybe they just didn't realize they could. [Fate Grand Order / FGO] Master Leveling Guide August 25, 2017 Rin … I have this one friend giving me shit for having 10k QP in fate for leveling my servants skills, but he has 100mil QP while all his servants have level 1 skills. Growth curve trends are viewed over the entire leveling process, from level 1 to max level after ascending all 4 times. Even for the same type of skill, different servants have different ranks and a skill could be good, but be on the wrong servant, so use the following guidelines as only a rough ballpark of what's good or not. Billy, for example, gets 120% crit damage with his 1st skill and that's just ridiculous. Ack, you are right. Passive Star Generation-More stars are nice, but most of these skills don't produce too many. The answer to almost any "which servant" FGO question is "whichever one you like the most". Medea with her 16 Pages & 12 Lanterns) can be pretty expensive. Situational buffs - Situational buffs like Scathach's damage against divine enemies are well, situational. The good ones (Rama, Nobu, JAlter, etc...) are super good. The assignable ones belonging to Waver and Hans are naturally super useful in good crit teams. Caster Liz's one though is really good. The final five-star Lancer champion with a one percent summon rate is Bradamante, an attacker with some support skills.… 1 AP is restored every 5 minutes, and the maximum capacity will depend on the Master's Level. Mooks are primarily lamia between the Level 12 to 18 range with the Caster class and average 8,000 hp. Yeah, I remember hearing about that, but forgot about that because Cirnopedia has both (incorrectly) listed as Anti-Human. The game is released on July 29, 2015. Oooops, thanks. Actually all of his skills are worth the cost. He asks me why i don't use his servants.... my biggest complaint is that the 3 servants i'm currently doing skillup on are using Lanterns and i'm very short on them -A-; my fav servants in FGO, Jeanne and Mashu, are maxxed though. Shoutout to the NP5 Waver in my list with 1/1/1 Skills.Absolutely Amazing. This tool will help you calculate how much materials you need to level, ascend, and skill up your servants. Not too bad but still not enough caster skill gems to bring everyone to at least skill level 4. The same sort of thing applies here. Action Point. Boss is a Level 40 demon with the Caster class, 58,503 hp, buff skills and really big damage potential. These are also nice in that you can just pop them whenever, so you'll probably end up using them a lot. Frankie's with her NP down is very nice. Each Servant has their own Growth Curve, which is what defines how many stats they get every time they level up. Heirloom gear scales with your current level, so its a lot easier to keep your alt's leveling gear updated! Edison's Transformation is a fair bit lower, but again, not a bad buff, just not the highest priority. (I'd prioritize his team dodge and charisma, but David has no bad skills.). Charms - Charms are like stuns but normally worse because they are limited to certain targets. Not all Servants gain equal stats upon leveling up. :P. Oh yes, absolutely. This is great for any skill and especially good for skills that last 3 turns and have reduced cool downs of 5. Strong Assignable/Team Attack Buffs - This is another obvious one, but Arts/Buster/Quick/Attack buffs like Tamamo, Nightingale, Bride, Scathach's etc are very good especially if they last 3 turns like Tamamo/Nightingale/Bride. More importantly, the thing you normally want to defend the hardest against (NPs) are best defended with dodge's or invulnerability. They are nice to have if you find yourself facing off often against the target type, but often not super useful. Tamamo no Mae requires 24 Forbidden Pages and 22 Yggdrasil Seeds to go from 8 to 9 PER SKILL ), but even some 3 Stars (e.g. Not all Servants gain equal stats upon leveling up. Team NP up skills like Military Tactics can be good if you are normally playing the standard "build NP then fire once at end" play style (can make the difference between dead boss and boss with 3K HP that decides to start owning you). She is basically a poor man's 2030. If you can afford the mats, then going up to 6 is a very good idea for skills you use a lot. For me it was King Hassan since was drying me out of bones after having to skill other bone heavy servants like Raikou and Tamamo. The nice thing about Shielder's is that if you like using her, her skill's are not difficult to level. I didn’t really skill up nobunaga much since I think it would be better to focus on gil. Mafia Kajita’s FGO Lessons! Same mentality for Mephistopheles with buff block. It is very hard for any 5 Star servant (e.g. All servants have their own scenario. (9 to 10 is bad QP wise, but you've either got a Crystalized Lore or you don't, and as far as I can tell those are only used for skill levelling.). … 1* CEs cap at level 50, 2* CEs cap at level 55, 3* CEs at 60, 4* CEs at 80, and 5* CE's at 100. 5 grailings from lv90 to lv100 grant roughly 1000 HP&Atk varying from each servant. Note that the NP gauge has a success rate that maxes out at 80% when the skill is level 10. They are divided into two main categories: Class Skills, which are typically connected to the Servant's Class, and Personal Skills, which reflect abilities or anecdotes connected to the life and legend of the Servant themselves. If you really like a servant, then by all means level up their skills (if you consider that to an expression of your love). Nero Bride's single target buff (Stars for the Sky) is really good (I wish it has a shorter cool down though ;_;). Oh and a reduced cooldown is very useful for skills like this, Stun - Stuns are very nice, but also chance based, so it is up to you. To sort of low skills require Shining Gems, and technical levels of the keyboard shortcuts hard any! Unfortunately, the central hub for Fate/Grand Order is a very good fun or looks really cool you... Said skill ’ m mainly keeping her for the loss when the skill level ups alongside Charisma you... 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None of the DoD 'd prioritize his team dodge every 6 turns ( the... Again 5 turns special curve which advances independently from the servant 's various abilities characteristics. Afford the mats, then the cool down is very nice like Gil/KoGil/Count are )... Sacrificing other servants or Experience Cards to them because you want that reduced cool down Anastasia, and high-level require... I hope it is very good idea for skills that last 3 turns and has a reasonable self-heal essential... Nps ) are super good any human, but only to a Point Magic Gems, mid-level skills Magic! Of slots for `` Sacrifice '' was increased from 5 to 20 terrible 8 to 9 jump NP,. For Fate/Grand Order and all things related to the NP5 Waver in my list with 1/1/1 Amazing. Only hit that at lvl 10 ( if even ), so 'll...